The school is now finished. You can take a look at some pictures of the event here. The lectures page has been updated with the material used (in pdf format).
The recent explosive growth of the Internet gives rise to the possibility of a global computer of grand-scale consisting of Internet-connected computing entities (possibly mobile, with varying computational capabilities, connected among them with different communication media), globally available and able to provide to its users a rich menu of high-level integrated services that make use of its aggregated computational power, storage space, and information resources. Achieving this efficiently and transparently is a major challenge that can be overcome by introducing an intermediate layer, the overlay computer.
The goal of this school is to investigate the principles and algorithmic methods for building such an overlay computer that enables this efficient and transparent access to the resources of an Internet-based global computer.
This school is mainly intended for PhD students from participating institutions of the AEOLUS Project (Algorithmic Principles for Building Efficient Overlay Computers, IST-015964), but it is also open to senior members and to the entire scientific community. The AEOLUS School on Algorithmic Game Theory will take place on December 18-19 2006, in Patra (Greece).
The school is organized back-to-back with the 2nd International Workshop on Internet & Network Economics (WINE 2006) that will take place on December 15-17.
Patras is the European Capital of Culture for 2006. In the duration of the school and the workshop, there will be several events taking place in the city of Patras.
The school will be hosted at the new building of the Research Academic Computer Technology Institute, located at the campus of the University of Patra.
Chair: Paul Spirakis (R.A.C.T.I.)
Local Organizers:
Rozina Efstathiadou (R.A.C.T.I.),
Ioannis Chatzigiannakis (R.A.C.T.I.),
Aggeliki Stamatopoulou (R.A.C.T.I.),
Lena Gourdoupi (R.A.C.T.I.)