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Type of publication: | Inproceedings |
Entered by: | chita |
Title | Pervasive games research: a design aspects-based state of the art report |
Bibtex cite ID | RACTI-RU1-2013-32 |
Booktitle | 17th Panhellenic Conference on Informatics - PCI’2013) |
Year published | 2013 |
Pages | 152-157 |
Location | Thessaloniki, Greece |
Keywords | Pervasive games,mobile,mixed reality,trans-reality,augmented reality,localization,context-awareness,orchestration. |
Abstract | Pervasive games represent a radically new game form that extends
gaming experiences out into the physical world, weaving ICTs
into the fabric of players’ real environment. This emerging type of
games is rather challenging for developers who are engaged in
exploring new technologies and methods to achieve high quality
interactive experience for players. This paper follows a systematic
approach to explore the landscape of pervasive gaming. First, we
present ten representative pervasive game projects, classified in
five genres based on their playing environment and features.
Then, we present a comparative view of those projects with
respect to several design aspects. Last, we shed light on current
trends, design principles and future directions for pervasive games
development. |
Authors | |
Topics
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BibTeX | BibTeX |
RIS | RIS |
Attachments |
p152-kasapakis.pdf (main file) |
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Publication ID | 1014 |
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