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Publication

Type of publication:Book
Entered by:mylonas
TitleLarge-scale multiplayer pervasive games: the case of the Fun in Numbers platform
Bibtex cite IDRACTI-RU1-2015-6
Booktitle Hyperconnectivity and the Future of Internet Communication
Year published 2015
Edition Lambert Academic Publishing
ISBN 978-3-659-54415-6
Abstract
The possibilities offered by utilizing sensors and pervasive computing technologies for creating large-scale multiplayer games are discussed in this chapter. Such game installations constitute a new social form of play taking place in public spaces. A main characteristic is the need to scale to a large number of users and engage players located simultaneously in dispersed areas, thus connected both on a local and Internet level. Fun in Numbers is a platform for developing and playing mobile, locative and collaborative distributed games and interactive installations, based on the participation of large numbers of people and their movement in the physical space. Players interact with each other using a wide range of hardware devices that are either generic (smartphones) or specific (sensor devices A set of related fundamental issues drawn upon the experience from several public events, where the FinN platform supported as many as 50 local users at the same time, is hereby presented.
Authors
Mylonas, Georgios
Chatzigiannakis, Ioannis
Mavrommati, Irene
Akribopoulos, Orestis
Logaras, Marios
Kokkinos, Panagiotis
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Publication ID1079