research unit 1

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Type of publication:Inproceedings
Entered by:mylonas
TitleScenarios for Educational and Game Activities using Internet of Things Data
Bibtex cite IDRACTI-RU1-2018-8
Booktitle 2018 IEEE Conference on Computational Intelligence and Games (CIG)
Year published 2018
Month August
Organization IEEE
DOI 10.1109/cig.2018.8490370
Raising awareness among young people and changing their behavior and habits concerning energy usage and the environment is key to achieving a sustainable planet. The goal to address the global climate problem requires informing the population on their roles in mitigation actions and adaptation of sustainable behaviors. Addressing climate change and achieve ambitious energy and climate targets requires a change in citizen behavior and consumption practices. IoT sensing and related scenario and practices, which address school children via discovery, gamification, and educational activities, are examined in this paper. Use of seawater sensors in STEM education, that has not previously been addressed, is included in these educational scenaria.
Tziortzioti, Chrysanthi
Mavrommati, Irene
Mylonas, Georgios
Vitaletti, Andrea
Chatzigiannakis, Ioannis
Publication ID1242