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Publication

Type of publication:Inproceedings
Entered by:chita
TitleImproving the efficiency of load balancing games through taxes
Bibtex cite IDRACTI-RU1-2008-58
Booktitle 4th International Workshop on Internet and Network Economics (WINE 2008)
Series LNCS
Year published 2008
Pages 1-12
Publisher Springer
Note to appear
URL http://www.se.cuhk.edu.hk/~wine2008/
Abstract
In load balancing games, there is a set of available servers and a set of clients; each client wishes to run her job on some server. Clients are sel¯sh and each of them selects a server that, given an assignment of the other clients to servers, minimizes the latency she experiences with no regard to the global optimum. In order to mitigate the e®ect of sel¯shness on the e±ciency, we assign taxes to the servers. In this way, we obtain a new game where each client aims to minimize the sum of the latency she experiences and the tax she pays. Our objective is to ¯nd taxes so that the worst equilibrium of the new game is as e±cient as possible. We present new results concerning the impact of taxes on the e±ciency of equilibria, with respect to the total latency of all clients and the maximum latency (makespan).
Authors
Caragiannis, Ioannis
Kaklamanis, Christos
Kanellopoulos, Panagiotis
Topics
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Attachments
wine08.pdf (main file)
 
Publication ID520