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Publication

Type of publication:Inproceedings
Entered by:chita
TitleImproving the efficiency of load balancing games through taxes
Bibtex cite IDRACTI-RU1-2008-58
Booktitle 4th International Workshop on Internet and Network Economics (WINE 2008)
Series LNCS
Year published 2008
Pages 1-12
Publisher Springer
Note to appear
URL http://www.se.cuhk.edu.hk/~wine2008/
Abstract
In load balancing games, there is a set of available servers and a set of clients; each client wishes to run her job on some server. Clients are sel»sh and each of them selects a server that, given an assignment of the other clients to servers, minimizes the latency she experiences with no regard to the global optimum. In order to mitigate the e«ect of sel»shness on the e▒ciency, we assign taxes to the servers. In this way, we obtain a new game where each client aims to minimize the sum of the latency she experiences and the tax she pays. Our objective is to »nd taxes so that the worst equilibrium of the new game is as e▒cient as possible. We present new results concerning the impact of taxes on the e▒ciency of equilibria, with respect to the total latency of all clients and the maximum latency (makespan).
Authors
Caragiannis, Ioannis
Kaklamanis, Christos
Kanellopoulos, Panagiotis
Topics
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Attachments
wine08.pdf (main file)
 
Publication ID520