Abstract | In this work, we discuss multiplayer pervasive
games that rely on the use of ad hoc mobile sensor networks.
The unique feature in such games is that players interact
with each other and their surrounding environment by using
movement and presence as a means of performing game-related
actions, utilizing sensor devices. We discuss the fundamental
issues and challenges related to these type of games and the
scenarios associated with them. We also present and evaluate
an example of such a game, called the “Hot Potato”, developed
using the Sun SPOT hardware platform. We provide a set of
experimental results, so as to both evaluate our implementation
and also to identify issues that arise in pervasive games which
utilize sensor network nodes, which show that there is great
potential in this type of games. |