|
This site is powered by Aigaion - A PHP/Web based management system for shared and annotated bibliographies.
For more information visit Aigaion.nl. |  |
?>
?>
|
[RACTI-RU1-2017-38] Kasapakis, Vlasios, Gavalas, Damianos and Dzardanova, E, Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies, in: Proceedings of the 14th International Conference on Advances in Computer Entertainment Technology (ACE¢2017), ACE¢2017, 2017. |
|
[RACTI-RU1-2018-30] Sylaiou, S, Kasapakis, Vlasios, Dzardanova, E and Gavalas, Damianos, Leveraging Mixed Reality Technologies to Enhance Museum Visitor Experiences, in: Proceedings of the 9th IEEE International Conference on Intelligent Systems (IS¢2018), IEEE, 2018. |
|
[RACTI-RU1-2018-32] Kasapakis, Vlasios, Dzardanova, E, Gavalas, Damianos and Sylaiou, S, Remote Synchronous Interaction in Mixed Reality Gaming Worlds, in: Proceedings of the 10th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE¢2018), pages 13-15, 2018. |
|
|
[RACTI-RU1-2013-32] Kasapakis, Vlasios, Gavalas, Damianos and Bubaris, Nikos, Pervasive games research: a design aspects-based state of the art report, in: 17th Panhellenic Conference on Informatics - PCI’2013), pages 152-157, Thessaloniki, Greece, 2013. |
|
Keywords: | Pervasive games, mobile, mixed reality, trans-reality, augmented reality, localization, context-awareness, orchestration.
|
|
|
|
|
|