research unit 1
 

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Titles (24)Keywords (11)Abstracts (16)
[RACTI-RU1-2017-2] Goumopoulos, C., Nicopolitidis, P., Gavalas, Damianos and Kameas, A., A Distance Learning Curriculum on Pervasive Computing, in: International Journal of Continuing Engineering Education and Life-Long Learning, volume 27, number 1/2, pages 122-146, 2017.
 
[RACTI-RU1-2008-37] Akribopoulos, Orestis, Bousis, Dimitrios, Efstathiou, Dionysios, Koutsouridis, Haris, Logaras, Marios, Loukas, Andreas, Nafas, Alexandros, Oikonomou, Georgios, Thireou, Irini, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios and Chatzigiannakis, Ioannis, A Software Platform for Developing Multi-player Pervasive Games Using Small Programmable Object Technologies, in: 5th International Conference on Mobile Ad-hoc and Sensor Systems, pages 544-546, IEEE, 2008.
 
[RACTI-RU1-2013-28] Kasapakis, Vlasios, Gavalas, Damianos and Bubaris, Nikos, Addressing Openness and Portability in Outdoor Pervasive Role-Playing Games, in: 3rd International Conference on Communications and Information Technology - ICCIT’2013, pages 93-97, Beirut, Lebanon, 2013.
 
[RACTI-RU1-2010-6] Chatzigiannakis, Ioannis, Mylonas, Georgios, Akribopoulos, Orestis, Logaras, Marios, Kokkinos, Panagiotis and Spirakis, Paul, Brief Announcement: Fun In Numbers - A Platform for Sensor-based Multiplayer Pervasive Games, in: 22nd ACM Symposium on Parallelism in Algorithms and Architectures, SPAA 2010, Santorini, Greece, 2010.
 
[RACTI-RU1-2013-34] Kasapakis, Vlasios and Gavalas, Damianos, Design Aspects and Context-Awareness in Pervasive Games, in: Creating Personal, Social, and Urban Awareness through Pervasive Computing, pages 131-156, 2013. [DOI]
 
[RACTI-RU1-2009-25] Akribopoulos, Orestis, Logaras, Marios, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios, Chatzigiannakis, Ioannis and Spirakis, Paul, Developing Multiplayer Pervasive Games and Networked Interactive Installations using Ad hoc Mobile Sensor Nets, in: 5th International Conference on Advances in Computer Entertainment Technology (ACE 2009), Athens, Greece, 2009.
 
[RACTI-RU1-2008-64] Akribopoulos, Orestis, Logaras, Marios, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios and Chatzigiannakis, Ioannis, Fun in numbers (FINN) : A Platform for Developing and Playing Multi-Player Pervasive Games, pages 1-3, 1st Student Workshop on Wireless Sensor Networks (SWWSN 2008), Athens - Greece, 2008.
 
[RACTI-RU1-2015-16] Kasapakis, Vlasios and Gavalas, Damianos, Geolocative Raycasting for Real-Time Buildings Detection in Pervasive Games, in: Proceedings of the 14th International Workshop on Network and Systems Support for Games (NetGames’2015), 2015.
 
[RACTI-RU1-2011-28] Chatzigiannakis, Ioannis, Mylonas, Georgios, Kokkinos, Panagiotis, Akribopoulos, Orestis, Logaras, Marios and Mavrommati, Irene, Implementing Multiplayer Pervasive Installations based on Mobile Sensing Devices: Field Experience and User Evaluation from a Public Showcase, in: Journal of Systems and Software, 2011. [DOI]
 
[RACTI-RU1-2011-31] Chatzigiannakis, Ioannis, Kröller, Alexander and Mavrommati, Irene, Indoors Multi-visitors Pervasive Installations using Mobile Sensor Networks, in: 2011 International Conference on Indoor Positioning and Navigation, Guimaraes, Portugal, 2011.
 
[RACTI-RU1-2016-7] Kasapakis, Vlasios and Gavalas, Damianos, Investigating User Generated Content in Pervasive Games, in: Proceedings the 5th IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT’16), Messina, Italy, 2016.
 
[RACTI-RU1-2015-6] Mylonas, Georgios, Chatzigiannakis, Ioannis, Mavrommati, Irene, Akribopoulos, Orestis, Logaras, Marios and Kokkinos, Panagiotis, Large-scale multiplayer pervasive games: the case of the Fun in Numbers platform, ISBN 978-3-659-54415-6, 2015.
 
[RACTI-RU1-2018-6] Amaxilatis, Dimitrios, Mylonas, Georgios, Diez, Luis, Theodoridis, Evangelos, Gutierrez Polidura, Veronica and Munoz, Luis, Managing Pervasive Sensing Campaigns via an Experimentation-as-a-Service Platform for Smart Cities, in: MDPI Sensors, volume 18, 2018. [DOI]
 
[RACTI-RU1-2014-47] Gavalas, Damianos, El. Choubassi, Maha, Garcia Crespo, Angel and Bellavista, Paolo, Mobile and Pervasive Applications in Tourism, Elsevier Science, 2014.
 
[RACTI-RU1-2010-74] Akribopoulos, Orestis, Logaras, Marios, Kokkinos, Panagiotis, Mavrommati, Irene, Mylonas, Georgios and Chatzigiannakis, Ioannis, Mobile, locative and collaborative distributed games using pervasive technologies, in: Internet of Things 2010, 2010.
 
[RACTI-RU1-2009-33] Akribopoulos, Orestis, Logaras, Marios, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios, Chatzigiannakis, Ioannis and Spirakis, Paul, Multiplayer Pervasive Games and Networked Interactive Installations using Ad hoc Mobile Sensor Networks, in: Creative Showcases, International Conference on Advances in Computer Entertainment Technology, 2009.
 
[RACTI-RU1-2015-19] Kasapakis, Vlasios, Gavalas, Damianos and Bubaris, Nikos, Pervasive Games Field Trials: Recruitment of Eligible Participants through Preliminary Game Phases, in: Personal and Ubiquitous Computing, volume 19, number 3, pages 523-536, 2015.
 
[RACTI-RU1-2013-32] Kasapakis, Vlasios, Gavalas, Damianos and Bubaris, Nikos, Pervasive games research: a design aspects-based state of the art report, in: 17th Panhellenic Conference on Informatics - PCI’2013), pages 152-157, Thessaloniki, Greece, 2013.
 
[RACTI-RU1-2015-20] Kasapakis, Vlasios and Gavalas, Damianos, Pervasive Gaming: Status, Trends and Design Principles, in: Journal of Network and Computer Applications, volume 55, pages 213-236, 2015.
 
[RACTI-RU1-2014-13] Maglogiannis, I., Makedon, F., Pantziou, Grammati and Betke, M., Pervasive technologies and assistive environments: cognitive systems for assistive environments: special issue of PETRA 2010 and 2011 conferences, in: Universal Access in the Information Society Journal (UAIS), volume 13, number 1, pages 1-4, 2014.
 
[RACTI-RU1-2017-46] Kasapakis, Vlasios and Gavalas, Damianos, Revisiting Design Guidelines for Pervasive Games, in: International Journal of Pervasive Computing and Communications,, volume 13, number 4, pages 386-407, 2017.
 
[RACTI-RU1-2010-31] Chatzigiannakis, Ioannis, Mylonas, Georgios, Akribopoulos, Orestis, Logaras, Marios, Kokkinos, Panagiotis and Spirakis, Paul, The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game, in: CoRR, volume abs/1002.1099, 2010.
 
[RACTI-RU1-2011-3] Chatzigiannakis, Ioannis, Mylonas, Georgios and Vitaletti, Andrea, Urban pervasive applications: Challenges, scenarios and case studies, in: Computer Science Review, volume 5, number 1, pages 103-118, 2011. [DOI]
 
[RACTI-RU1-2018-21] Kasapakis, Vlasios and Gavalas, Damianos, User-Generated Content in Pervasive Games, in: ACM Computers in Entertainment, volume 16, number 1, 2018.