Abstract: In this paper we examine the problem of searching for some information item in the nodes of a fully
interconnected computer network, where each node contains information relevant to some topic
as well as links to other network nodes that also contain information, not necessarily related to
locally kept information. These links are used to facilitate the Internet users and mobile software
agents that try to locate specific pieces of information. However, the links do not necessarily point
to nodes containing information of interest to the user or relevant to the aims of the mobile agent.
Thus an element of uncertainty is introduced. For example, when an Internet user or some search
agent lands on a particular network node, they see a set of links that point to information that is,
supposedly, relevant to the current search. Therefore, we can assume that a link points to relevant
information with some unknown probability p that, in general, is related to the number of nodes
in the network (intuitively, as the network grows, this probability tends to zero since adding more
nodes to the network renders some extant links less accurate or obsolete). Consequently, since there
is uncertainty as to whether the links contained in a node?s Web page are correct or not, a search
algorithm cannot rely on following the links systematically since it may end up spending too much
time visiting nodes that contain irrelevant information. In this work, we will describe and analyze
a search algorithm that is only allowed to transfer a fixed amount of memory along communication
links as it visits the network nodes. The algorithm is, however, allowed to use one bit of memory at
each node as an ?already visited? flag. In this way the algorithm has its memory distributed to the
network nodes, avoiding overloading the network links as it moves from node to node searching for
the information. We work on fully interconnected networks for simplicity reasons and, moreover,
because according to some recent experimental evidence, such networks can be considered to be a
good approximation of the current structure of the World Wide Web.
Abstract: This research attempts a first step towards investigating the aspect of radiation awareness in environments with abundant heterogeneous wireless networking. We call radiation at a point of a 3D wireless network the total amount of electromagnetic quantity the point is exposed to, our definition incorporates the effect of topology as well as the time domain, data traffic and environment aspects. Even if the impact of radiation to human health remains largely unexplored and controversial, we believe it is worth trying to understand and control. We first analyze radiation in well known topologies (random and grids), randomness is meant to capture not only node placement but also uncertainty of the wireless propagation model. This initial understanding of how radiation adds (over space and time) can be useful in network design, to reduce health risks. We then focus on the minimum radiation path problem of finding the lowest radiation trajectory of a person moving from a source to a destination point of the network region. We propose three heuristics which provide low radiation paths while keeping path length low, one heuristic gets in fact quite close to the offline solution we compute by a shortest path algorithm. Finally, we investigate the interesting impact on the heuristics' performance of diverse node mobility.