@INPROCEEDINGS {RACTI-RU1-2008-37,
title = {A Software Platform for Developing Multi-player Pervasive Games Using Small Programmable Object Technologies},
author = {Akribopoulos, Orestis and Bousis, Dimitrios and Efstathiou, Dionysios and Koutsouridis, Haris and Logaras, Marios and Loukas, Andreas and Nafas, Alexandros and Oikonomou, Georgios and Thireou, Irini and Vasilakis, Nikos and Kokkinos, Panagiotis and Mylonas, Georgios and Chatzigiannakis, Ioannis},
booktitle = {5th International Conference on Mobile Ad-hoc and Sensor Systems},
year = {2008},
month = {September},
number = {September 29 - October 2},
pages = {544--546},
organization = {IEEE},
note = {to appear},
url = {http://www.cse.psu.edu/IEEEMASS08/},
abstract = {In this paper we present a platform for developing mobile, locative and collaborative distributed games comprised of small programmable object technologies (e.g., wireless sensor networks) and traditional networked processors.
The platform is implemented using a combination of JAVA
Standard and Mobile editions, targeting also mobile phones
that have some kind of sensors installed. We briefly present
the architecture of our platform and demonstrate its capabilities by reporting two pervasive multiplayer games. The key
characteristic of these games is that players interact with each
other and their surrounding environment by moving, running
and gesturing as a means to perform game related actions, using small programmable object technologies.},
}