TY - CONF
ID - 2008-37
T1 - A Software Platform for Developing Multi-player Pervasive Games Using Small Programmable Object Technologies
A1 - Akribopoulos, Orestis
A1 - Bousis, Dimitrios
A1 - Efstathiou, Dionysios
A1 - Koutsouridis, Haris
A1 - Logaras, Marios
A1 - Loukas, Andreas
A1 - Nafas, Alexandros
A1 - Oikonomou, Georgios
A1 - Thireou, Irini
A1 - Vasilakis, Nikos
A1 - Kokkinos, Panagiotis
A1 - Mylonas, Georgios
A1 - Chatzigiannakis, Ioannis
TI - 5th International Conference on Mobile Ad-hoc and Sensor Systems
Y1 - 2008/9
IS - September 29 - October 2
SP - 544
EP - 546
T2 - IEEE
N1 - to appear
UR - http://www.cse.psu.edu/IEEEMASS08/
N2 - In this paper we present a platform for developing mobile, locative and collaborative distributed games comprised of small programmable object technologies (e.g., wireless sensor networks) and traditional networked processors.
The platform is implemented using a combination of JAVA
Standard and Mobile editions, targeting also mobile phones
that have some kind of sensors installed. We briefly present
the architecture of our platform and demonstrate its capabilities by reporting two pervasive multiplayer games. The key
characteristic of these games is that players interact with each
other and their surrounding environment by moving, running
and gesturing as a means to perform game related actions, using small programmable object technologies.
ER -