|
TY - CONF ID - 2008-37 T1 - A Software Platform for Developing Multi-player Pervasive Games Using Small Programmable Object Technologies A1 - Akribopoulos, Orestis A1 - Bousis, Dimitrios A1 - Efstathiou, Dionysios A1 - Koutsouridis, Haris A1 - Logaras, Marios A1 - Loukas, Andreas A1 - Nafas, Alexandros A1 - Oikonomou, Georgios A1 - Thireou, Irini A1 - Vasilakis, Nikos A1 - Kokkinos, Panagiotis A1 - Mylonas, Georgios A1 - Chatzigiannakis, Ioannis TI - 5th International Conference on Mobile Ad-hoc and Sensor Systems Y1 - 2008/9 IS - September 29 - October 2 SP - 544 EP - 546 T2 - IEEE N1 - to appear UR - http://www.cse.psu.edu/IEEEMASS08/ N2 - In this paper we present a platform for developing mobile, locative and collaborative distributed games comprised of small programmable object technologies (e.g., wireless sensor networks) and traditional networked processors. The platform is implemented using a combination of JAVA Standard and Mobile editions, targeting also mobile phones that have some kind of sensors installed. We briefly present the architecture of our platform and demonstrate its capabilities by reporting two pervasive multiplayer games. The key characteristic of these games is that players interact with each other and their surrounding environment by moving, running and gesturing as a means to perform game related actions, using small programmable object technologies. ER - |