research unit 1
 

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Titles (69)Keywords (16)Abstracts (61)
[RACTI-RU1-2009-111] Spirakis, Paul, A note on proofs of existence of Nash equilibria in finite strategic games, of two players, in: Computer Science Review, 2009.
 
[RACTI-RU1-2008-37] Akribopoulos, Orestis, Bousis, Dimitrios, Efstathiou, Dionysios, Koutsouridis, Haris, Logaras, Marios, Loukas, Andreas, Nafas, Alexandros, Oikonomou, Georgios, Thireou, Irini, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios and Chatzigiannakis, Ioannis, A Software Platform for Developing Multi-player Pervasive Games Using Small Programmable Object Technologies, in: 5th International Conference on Mobile Ad-hoc and Sensor Systems, pages 544-546, IEEE, 2008.
 
[RACTI-RU1-2013-28] Kasapakis, Vlasios, Gavalas, Damianos and Bubaris, Nikos, Addressing Openness and Portability in Outdoor Pervasive Role-Playing Games, in: 3rd International Conference on Communications and Information Technology - ICCIT’2013, pages 93-97, Beirut, Lebanon, 2013.
 
[RACTI-RU1-2006-5] Fotakis, Dimitris, Kontogiannis, Spyros, Panagopoulou, Panagiota, Raptopoulos, Christoforos and Spirakis, Paul, Algorithmic Issues in Coalitional and Dynamic Network Games, 2006.
 
[RACTI-RU1-2006-70] Panagopoulou, Panagiota and Spirakis, Paul, Algorithms for Pure Nash Equilibria in Weighted Congestion Games, in: ACM Journal of Experimental Algorithmics, volume 11, number 2, ISSN 1084-6654, 2006.
 
[RACTI-RU1-2007-18] Panagopoulou, Panagiota and Spirakis, Paul, Approximate and well-supported approximate Nash equilibria of random bimatrix games, in: 11th Panhellenic Conference on Informatics (PCI 2007), pages 569-578, Patras, Greece, 2007.
 
[RACTI-RU1-2006-87] Fotakis, Dimitris, Kontogiannis, Spyros and Spirakis, Paul, Atomic Congestion Games among Coalition, in: In ACM Transactions on Algorithms (TALG), pages 1-12, 2006.
 
[RACTI-RU1-2008-69] Fotakis, Dimitris, Kontogiannis, Spyros and Spirakis, Paul, Atomic Congestion Games among Coalitions, in: ACM Trans. Algorithms, pages 1-27, ACM Journal Name, 2008.
 
[RACTI-RU1-2006-36] Fotakis, Dimitris, Kontogiannis, Spyros and Spirakis, Paul, Atomic Congestion Games among Coalitions, in: 33rd International Colloquium on Automata, Languages and Programming TRACK A (ICALP 2006), pages 572-583, Venice, Italy, 2006.
 
[RACTI-RU1-2007-12] Spirakis, Paul, Kaporis, Alexis and Fotakis, Dimitris, Atomic congestion games: fast, myopic and concurrent, 2007.
 
[RACTI-RU1-2010-11] Fotakis, Dimitris, Kaporis, Alexis and Spirakis, Paul, Atomic Congestion Games: Fast, Myopic and Concurrent, in: Theory of Computing Systems, pages 38-59, Springer New York, 2010.
 
[RACTI-RU1-2008-14] Fotakis, Dimitris, Kaporis, Alexis and Spirakis, Paul, Atomic Congestion Games: Fast, Myopic and Concurrent, in: B. Monien and U.-P. Schroeder (Eds.): SAGT 2008, pages 121-132, Springer-Verlag Berlin Heidelberg 2008, 2008.
 
[RACTI-RU1-2010-6] Chatzigiannakis, Ioannis, Mylonas, Georgios, Akribopoulos, Orestis, Logaras, Marios, Kokkinos, Panagiotis and Spirakis, Paul, Brief Announcement: Fun In Numbers - A Platform for Sensor-based Multiplayer Pervasive Games, in: 22nd ACM Symposium on Parallelism in Algorithms and Architectures, SPAA 2010, Santorini, Greece, 2010.
 
[RACTI-RU1-2017-19] Deligkas, Argyrios, Fearnley, John, Savani, Rahul and Spirakis, Paul, Computing Approximate Nash Equilibria in Polymatrix Games, in: Algorithmica, volume 77, number 2, pages 487-514, 2017. [DOI]
 
[RACTI-RU1-2007-105] Fotakis, Dimitris and Spirakis, Paul, Cost-Balancing Tolls for Atomic Network Congestion Games, in: Workshop on Internet and Network Economics (WINE 2007), pages 179-190, 2007.
 
[RACTI-RU1-2005-36] Kontogiannis, Spyros and Spirakis, Paul, Counting Stable Strategies in Random Evolutionary Games, in: International Symposium on Algorithms and Computation (ISAAC 2005), pages 839-848, Springer - Verlag Berlin Heidelberg 2006, 2005.
 
[RACTI-RU1-2013-34] Kasapakis, Vlasios and Gavalas, Damianos, Design Aspects and Context-Awareness in Pervasive Games, in: Creating Personal, Social, and Urban Awareness through Pervasive Computing, pages 131-156, 2013. [DOI]
 
[RACTI-RU1-2009-25] Akribopoulos, Orestis, Logaras, Marios, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios, Chatzigiannakis, Ioannis and Spirakis, Paul, Developing Multiplayer Pervasive Games and Networked Interactive Installations using Ad hoc Mobile Sensor Nets, in: 5th International Conference on Advances in Computer Entertainment Technology (ACE 2009), Athens, Greece, 2009.
 
[RACTI-RU1-2007-38] Kontogiannis, Spyros and Spirakis, Paul, Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games, in: 34th International Colloquium on Automata, Languages and Programming (ICALP'07), track A, pages 595-606, Springer - Verlag Berlin Heidelberg 2007, ICALP 2007, Wrocław - Poland, 2007.
 
[RACTI-RU1-2005-2] Panagopoulou, Panagiota and Spirakis, Paul, Efficient Convergence to Pure Nash Equilibria in Weighted Network Congestion Games, in: 4th International Workshop on Efficient and Experimental Algorithms (WEA 2005), pages 203-215, Springer-Verlag, Santorini Island, Greece, 2005.
 
[RACTI-RU1-2005-38] Kontogiannis, Spyros and Spirakis, Paul, Evolutionary Games: An Algorithmic View, Self-star properties in complex information systems, volume 3460, pages 97-111, springer-verlag, ISBN 3-540-26009-9, 2005.
 
[RACTI-RU1-2004-68] Kontogiannis, Spyros and Spirakis, Paul, Evolutionary Games: An Algorithmic View, in: Lecture Notes in Computer Science, pages 101-111, Springer Berlin / Heidelberg, 2004.
 
[RACTI-RU1-2010-21] Kontogiannis, Spyros and Spirakis, Paul, Exploiting Concavity in Bimatrix Games: New Polynomially Tractable Classes, in: 13th Workshop on Approximation Algorithms for Combinatorial Optimization Problems, APPROX 2010, 2010.
 
[RACTI-RU1-2008-64] Akribopoulos, Orestis, Logaras, Marios, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios and Chatzigiannakis, Ioannis, Fun in numbers (FINN) : A Platform for Developing and Playing Multi-Player Pervasive Games, pages 1-3, 1st Student Workshop on Wireless Sensor Networks (SWWSN 2008), Athens - Greece, 2008.
 
[RACTI-RU1-2010-8] Spirakis, Paul, Chatzigiannakis, Ioannis, Mylonas, Georgios and Panagopoulou, Panagiota, Fun with Games, in: 5th International Conference on Fun with Algorithms (FUN 2010), pages 4-15, Springer, Ischia Island, Italy, 2010.
 
[RACTI-RU1-2015-16] Kasapakis, Vlasios and Gavalas, Damianos, Geolocative Raycasting for Real-Time Buildings Detection in Pervasive Games, in: Proceedings of the 14th International Workshop on Network and Systems Support for Games (NetGames’2015), 2015.
 
[RACTI-RU1-2017-26] Mylonas, Georgios, Mavrommati, Irene, Hofstaetter, Joerg and Tziortzioti, Chrysanthi, Green Awareness via Embedded Sensors and Games in the School Environment: the GAIA case, in: Arguing on the Holodeck, CHI Play 2017 Workshop, Amsterdam, Netherlands, 2017.
 
[RACTI-RU1-2017-33] Mylonas, Georgios, Amaxilatis, Dimitrios, Mavrommati, Irene and Hofstaetter, Joerg, Green Awareness via IoT Infrastructure, Educational Labs and Games in Schools: the GAIA case, in: IEEE IoT Newsletter, 2017.
 
[RACTI-RU1-2010-17] Bilo, V., Caragiannis, Ioannis, Fanelli, A. and Monaco, G., Improved lower bounds on the price of stability of undirected network design games, in: 3rd International Symposium on Algorithmic Game Theory, SAGT 2010, Springer, 2010.
 
[RACTI-RU1-2008-58] Caragiannis, Ioannis, Kaklamanis, Christos and Kanellopoulos, Panagiotis, Improving the efficiency of load balancing games through taxes, in: 4th International Workshop on Internet and Network Economics (WINE 2008), pages 1-12, Springer, 2008.
 
[RACTI-RU1-2008-79] Caragiannis, Ioannis, Kaklamanis, Christos and Kanellopoulos, Panagiotis, Improving the efficiency of load balancing games through taxes., in: 4th International Workshop on Internet and Network Economics (WINE 2008), pages 374-385, Springer, 2008.
 
[RACTI-RU1-2016-7] Kasapakis, Vlasios and Gavalas, Damianos, Investigating User Generated Content in Pervasive Games, in: Proceedings the 5th IEEE International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT’16), Messina, Italy, 2016.
 
[RACTI-RU1-2015-6] Mylonas, Georgios, Chatzigiannakis, Ioannis, Mavrommati, Irene, Akribopoulos, Orestis, Logaras, Marios and Kokkinos, Panagiotis, Large-scale multiplayer pervasive games: the case of the Fun in Numbers platform, ISBN 978-3-659-54415-6, 2015.
 
[RACTI-RU1-2010-74] Akribopoulos, Orestis, Logaras, Marios, Kokkinos, Panagiotis, Mavrommati, Irene, Mylonas, Georgios and Chatzigiannakis, Ioannis, Mobile, locative and collaborative distributed games using pervasive technologies, in: Internet of Things 2010, 2010.
 
[RACTI-RU1-2009-33] Akribopoulos, Orestis, Logaras, Marios, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios, Chatzigiannakis, Ioannis and Spirakis, Paul, Multiplayer Pervasive Games and Networked Interactive Installations using Ad hoc Mobile Sensor Networks, in: Creative Showcases, International Conference on Advances in Computer Entertainment Technology, 2009.
 
[RACTI-RU1-2008-9] Kalles, D., Kaporis, Alexis and Spirakis, Paul, Myopic Distributed Protocols for Singleton and Independent-Resource Congestion Games, in: 7th International Workshop on Experimental Algorithms (WEA 2008), pages 181-193, Springer-Verlag Berlin Heidelberg, Massachusetts, USA, 2008.
 
[RACTI-RU1-2005-70] Caragiannis, Ioannis, Galdi, C. and Kaklamanis, Christos, Network Load Games, in: 16th Annual International Symposium on Algorithms and Computation (ISAAC 2005), pages 809-818, Springer, 2005.
 
[RACTI-RU1-2017-4] Kasapakis, Vlasios and Gavalas, Damianos, Occlusion Handling in Outdoors Augmented Reality Games, in: Multimedia Tools and Applications, volume 76, number 7, pages 9829-9854, 2017.
 
[RACTI-RU1-2012-30] Kontogiannis, Spyros and Spirakis, Paul, On mutual concavity and strategically zero sum bimatrix games, in: Theoretical Computer Science (TCS), volume 432, pages 67-76, 2012.
 
[RACTI-RU1-2014-24] Fotakis, Dimitris, Kaporis, Alexis, Lianeas, Thanasis and Spirakis, Paul, On the Hardness of Network Design for Bottleneck Routing Games, in: Theoretical Computer Science (TCS), volume 521, number 13, pages 107-122, 2014.
 
[RACTI-RU1-2009-108] Christodoulou, George, Koutsoupias, Elias and Spirakis, Paul, On the Performance of Approximate Equilibria in Congestion Games, in: 17th Annual European Symposium Algorithms, Denmark, 2009.
 
[RACTI-RU1-2007-40] Kontogiannis, Spyros and Spirakis, Paul, On the Support Size of Stable Strategies in Random Games, in: 4thSymposium on Stochastic Algorithms, Foundations, and Applications (SAGA 2007), pages 933-942, 4th Symposium on Stochastic Algorithms Foundations and Applications (SAGA 2007), Zürich, 2007.
 
[RACTI-RU1-2008-36] Tsaknakis, Haralampos, Spirakis, Paul and Kanoulas, Dimitrios, Performance evaluation of a descent algorithm for bi-matrix games, in: 4th International Workshop on Internet and Network Economics, pages 222-230, 2008.
 
[RACTI-RU1-2015-19] Kasapakis, Vlasios, Gavalas, Damianos and Bubaris, Nikos, Pervasive Games Field Trials: Recruitment of Eligible Participants through Preliminary Game Phases, in: Personal and Ubiquitous Computing, volume 19, number 3, pages 523-536, 2015.
 
[RACTI-RU1-2013-32] Kasapakis, Vlasios, Gavalas, Damianos and Bubaris, Nikos, Pervasive games research: a design aspects-based state of the art report, in: 17th Panhellenic Conference on Informatics - PCI’2013), pages 152-157, Thessaloniki, Greece, 2013.
 
[RACTI-RU1-2009-86] Kontogiannis, Spyros, Panagopoulou, Panagiota and Spirakis, Paul, Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games, in: Theoretical Computer Science, pages 1599-1606, 2009.
 
[RACTI-RU1-2006-37] Kontogiannis, Spyros, Panagopoulou, Panagiota and Spirakis, Paul, Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games, in: 2nd international Workshop on Internet & Network Economics (WINE 2006), pages 286-296, Patra, Greece, 2006.
 
[RACTI-RU1-2006-1] Kontogiannis, Spyros, Panagopoulou, Panagiota and Spirakis, Paul, Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games, in: 2nd Workshop on Internet and Network Economics (WINE 2006), pages 286-296, Springer-Verlag, 2006.
 
[RACTI-RU1-2013-26] Spirakis, Paul and Panagopoulou, Panagiota, Potential Functions in Strategic Games, in: Computer Science - Theory and Applications - 8th International Computer Science Symposium in Russia, CSR 2013, pages 283-297, Ekaterinburg, Russia, 2013.
 
[RACTI-RU1-2014-7] Panagopoulou, Panagiota and Spirakis, Paul, Random Bimatrix Games Are Asymptotically Easy to Solve (A Simple Proof), in: Theory of Computing Systems, volume 54, number 3, pages 479-490, 2014.
 
[RACTI-RU1-2013-3] Akribopoulos, Orestis, Logaras, Marios, Mylonas, Georgios, Chatzigiannakis, Ioannis and Mavrommati, Irene, Realizing Large-scale Street Games using Heterogeneous Future Internet Technologies, in: The 9th International Conference on Intelligent Environments - IE'13, Athens, 2013.
 
[RACTI-RU1-2017-46] Kasapakis, Vlasios and Gavalas, Damianos, Revisiting Design Guidelines for Pervasive Games, in: International Journal of Pervasive Computing and Communications,, volume 13, number 4, pages 386-407, 2017.
 
[RACTI-RU1-2017-68] Auletta, Vincenzo, Caragiannis, Ioannis, Ferraioli, Diodato, Galdi, C. and Persianno, P., Robustness in Discrete Preference Games, in: Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, AAMAS 2017, São Paulo, Brazil, May 8-12, 2017, pages 1314-1322, 2017.
 
[RACTI-RU1-2017-62] Caragiannis, Ioannis, Fanelli, A. and Gravin, N., Short sequences of improvement moves lead to approximate equilibria in constraint satisfaction games., in: Algorithmica, volume 77, number 4, pages 1143-1158, 2017.
 
[RACTI-RU1-2016-4] Chatzidimitris, T, Gavalas, Damianos and Michael, Despina, SoundPacman: Audio Augmented Reality in Location-based Games, in: Proceedings of the 18th IEEE Mediterranean Electrotechnical Conference (MELECON’2016), Limassol, Cyprus, 2016.
 
[RACTI-RU1-2016-31] Kaporis, Alexis and Spirakis, Paul, Stackelberg Games: The Price of Optimum, in: Encyclopedia of Algorithms, pages 2078-2083, 2016. [DOI]
 
[RACTI-RU1-2005-39] Fotakis, Dimitris, Kontogiannis, Spyros and Spirakis, Paul, Symmetry in Network Congestion Games: Pure Equilibria and Anarchy Cost, in: 3rd Workshop on Approximation and Online Algorithms (WAOA 2005), pages 161-175, 2005.
 
[RACTI-RU1-2006-39] Caragiannis, Ioannis, Kaklamanis, Christos and Kanellopoulos, Panagiotis, Taxes for linear atomic congestion games, in: 14th Annual European Symposium on Algorithms (ESA 2006), pages 184-195, Springer Berlin / Heidelberg, 2006. [DOI]
 
[RACTI-RU1-2009-39] Caragiannis, Ioannis, Kaklamanis, Christos and Kanellopoulos, Panagiotis, Taxes for linear atomic congestion games., in: ACM Transactions on Algorithms, 2009.
 
[RACTI-RU1-2010-31] Chatzigiannakis, Ioannis, Mylonas, Georgios, Akribopoulos, Orestis, Logaras, Marios, Kokkinos, Panagiotis and Spirakis, Paul, The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game, in: CoRR, volume abs/1002.1099, 2010.
 
[RACTI-RU1-2010-13] Caragiannis, Ioannis, Kaklamanis, Christos, Kanellopoulos, Panagiotis, Kyropoulou, Maria and Papaioannou, Evi, The impact of altruism on the efficiency of atomic congestion games, in: 5th Symposium on Trustworthy Global Computing5th Symposium on Trustworthy Global Computing, TGC 2010, Springer, 2010.
 
[RACTI-RU1-2009-34] Fotakis, Dimitris, Gkatzelis, Vasilis, Kaporis, Alexis and Spirakis, Paul, The Impact of Social Ignorance on Weighted Congrestion Games, in: 5th International Workshop on Internet and Network Economics (WINE 2009), WINE 2009, Rome, Italy, 2009.
 
[RACTI-RU1-2013-42] Kannan, Rajgopal, Busch, Costas and Spirakis, Paul, The Price of Anarchy is Unbounded for Congestion Games with Superpolynomial Latency Costs, in: CoRR, 2013.
 
[RACTI-RU1-2005-45] Kaporis, Alexis, Politopoulou, E. I. and Spirakis, Paul, The Price of Optimum in Stackelberg Games, in: Electronic Colloquium on Computational Complexity (ECCC), volume 056, 2005.
 
[RACTI-RU1-2009-8] Kaporis, Alexis and Spirakis, Paul, The price of optimum in Stackelberg games on arbitrary single commodity networks and latency functions, in: Symposium on Parallel Algorithms and Architectures (SPAA), pages 745-755, 2009.
 
[RACTI-RU1-2018-21] Kasapakis, Vlasios and Gavalas, Damianos, User-Generated Content in Pervasive Games, in: ACM Computers in Entertainment, volume 16, number 1, 2018.
 
[RACTI-RU1-2008-38] Akribopoulos, Orestis, Logaras, Marios, Vasilakis, Nikos, Kokkinos, Panagiotis, Mylonas, Georgios and Chatzigiannakis, Ioannis, Using Wireless Sensor Networks to Develop Multi-player Games, in: 6th ACM Conference on Embedded Networked Sensor Systems, pages 1-2, ACM, Raleigh, NC, 2008.
 
[RACTI-RU1-2008-70] Kontogiannis, Spyros and Spirakis, Paul, Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach, in: ALGORITHMICA, Springer Science+Business Media, 2008.
 
[RACTI-RU1-2007-39] Kontogiannis, Spyros and Spirakis, Paul, Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach, in: 32nd International Symposium on Mathematical Foundations of Computer Science (MFCS 2007), pages 596-608, Cesky Krumlov--Czech Republic, 2007.